@startuml
sprite $wind_beaufort_10 [48x48/16] {
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!define WEATHER_WIND_BEAUFORT_10(_alias) ENTITY(rectangle,black,wind_beaufort_10,_alias,WEATHER WIND_BEAUFORT_10)
!define WEATHER_WIND_BEAUFORT_10(_alias, _label) ENTITY(rectangle,black,wind_beaufort_10,_label, _alias,WEATHER WIND_BEAUFORT_10)
!define WEATHER_WIND_BEAUFORT_10(_alias, _label, _shape) ENTITY(_shape,black,wind_beaufort_10,_label, _alias,WEATHER WIND_BEAUFORT_10)
!define WEATHER_WIND_BEAUFORT_10(_alias, _label, _shape, _color) ENTITY(_shape,_color,wind_beaufort_10,_label, _alias,WEATHER WIND_BEAUFORT_10)
skinparam folderBackgroundColor<<WEATHER WIND_BEAUFORT_10>> White
@enduml